#ifndef VertexData_H_INCLUDED
#define VertexData_H_INCLUDED

struct VertexData{
    GLfloat x, y, z;

    VertexData(GLfloat x, GLfloat y, GLfloat z){
        this->x = x;
        this->y = y;
        this->z = z;
    }

    VertexData(){}

    GLfloat getX(){return x;}
    GLfloat getY(){return y;}
    GLfloat getZ(){return z;}

    GLfloat setX(GLfloat value){this->x = value;}
    GLfloat setY(GLfloat value){this->y = value;}
    GLfloat setZ(GLfloat value){this->z = value;}
};

#endif // VertexData_H_INCLUDED
